.FILL
WSupported on Windows
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USupported on Unix
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VSupported on OpenVMS
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NSupported in Synergy .NET
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.FILL string[, rendition, ...]
Arguments
string
A quoted string that will fill the window.
rendition
(optional) One or more of the following display renditions:
Blinking (Unix and OpenVMS) or italic (Windows).
Not blinking (Unix and OpenVMS) or not italic (Windows). (default)
Highlighted (or boldfaced).
Not highlighted (or boldfaced). (default)
Assign specified palette#, where palette# is a palette number in
the range 1 to 16. The default palette# is 1.
Highlighted (or boldfaced).
Not highlighted (or boldfaced). (default)
Reverse video.
Normal video. (default)
Underlined.
Not underlined. (default)
Discussion
The .FILL command defines a string to fill the entire window as well as default renditions for the window and every object on the window. Because you will normally want any input to be placed over the filled background, you should use this command at the beginning of your window definition before any other text is loaded. If you process input before filling the window, the fill string will overwrite the entire window.
On Windows, when used within an input window that contains buttons, string and rendition (with the exception of COLOR) will not extend into the area added onto the window to accommodate the buttons.
See also
Renditions for information on how field-level renditions override window-level renditions
Examples
The following example fills the window with blanks and sets the default attribute to reverse.
.fill " ", reverse