U_REDRAW
WTSupported in traditional Synergy on Windows
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WNSupported in Synergy .NET on Windows
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USupported on UNIX
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VSupported on OpenVMS
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xcall U_REDRAW
Discussion
U_REDRAW clears the screen and redraws it from scratch on the next update.
Normally, you don’t need to clear the screen and redraw it; as changes are made to the screen, the affected characters are repainted as needed.
The situations in which you would be most likely to use this subroutine are as follows:
- When you want to enable the user to redraw the screen with a key(s) other than Ctrl+R.
- When your application is returning from a task done in the shell. (Since the windowing system does not keep track of shell activities, the windowing environment must be redrawn upon re-entry.)
- When a portion of your application uses display statements to the terminal, and you subsequently return to the UI Toolkit portion of your code.